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Jinx-25

9 Game Reviews

2 w/ Responses

Ok firstly; cursor. You need an implication on the start screen that the player is selecting the menu options. Also the text at the start menu need to pop out more and use less "fancy text", it's hard to read the text. Comic SANS is a great default font to use.

Also the game crashes, A LOT. I mean when I hit play it froze my screen and I had to wait for the crash report message to pop up. I can't comment too much on the actual GAME due to the constant crashing so I suggest keep working on it :)

Very simple yet addictive game, definitely a mobile fit.

To make it more interesting try adding in achievements and of course MUSIC, something along the waves of EDM. Guarantee a fast paced tune will pick this game up and make the player at more ease than frustrated. Maybe even add sound effects when jumping or landing?

It's good though, the game right now has a good start, keep it up :)

Well it is what the title says, endless Pong. You did well in capturing the classic simplistic style of pong. My only con is the slow pace but then again that is what Pong was to begin with :)

DupDev responds:

Thank you :) Yeah catching the "retro" style was one of my main aims. Again, thank you for your review!

This game is really cool, i like how it started. Through just talking to the people in the beginning, I was able to discover my whole reason for playing.
The music is really good, though there could be more sound effects.
When you go through doors, there could be an animation or sound effect or something to put more emphasis on screen progression.

Though I have only one issue, and it's a big one:
When you die, you barely notice it. The transition is way too quick, and there isn't even a sound effect or animation.
There should be a distinct death sound effect, death animation with about 2 or 3 seconds of time in between when you die, and when the screen transitions away.. I barely knew what killed me.

Anyways, great game, though you need to make the death transition longer and put in a death sound effect at the very least before this can go public. (thumbs up!)

difficult, but I guess that's part of it.
Music would definitely help
other than that, it's a run and jump game, and it lives up to it.
though different types of obstacles would be cool too.

It's a great example of how well you can make the physics work. Though there should be some kind of player operated modification, such as changing where the objects spawn, or being able to grab and toss them about.

It's a good start, but not a "game" yet. :)

This game has a great yet simple concept, it is a simplistic yet addictive game.... yet there are some issues..
The learning curve for example:
Game starts, a monster is on screen, and a timer begins rapidly counting down from 10 to 0. You are then given that amount of time to figure out that the game has already started, and that you need to quickly click on that monster... But that is not the problem, that's actually a good start.. sorta.. it makes you quickly snap to attention.
The problem is that right afterwards, you are put into the exact same situation, except there are around 10 of them. This increases the difficulty immensely, and with such a small hitbox, they're a little difficult to click on (but yet again, that's actually not that big of an issue).
This game would actually be a really good game, particularly for mobile devices, if anyone could make it past level 5.

To make a verbose message simple, it gets too difficult too fast.

As well, there should be a little more of an intro/title screen. The game begins too quickly, there should be a menu, rather than click to play, with options and a how to play screen, or even the simple instructions on the title screen.

All in all, a nice first attempt, it's really close, you're almost there, it just needs to be tweaked a little.

aguamyst responds:

I appreciate your detailed review and thank you so much! I looked at everyone's review so far and I will totally make adjustments. I just removed some monsters in level 4 (played it and beat it) so I'm sure others will be able to do it too so they can get to see the other levels now. :-)

I will totally think about making more adjustments when I am able to. Thanks again!

Wow!
All I can say is wow, this should be an app, it's PERFECT for that kind of consumer!
It's simple, yet challenging, and the difficulty level increased at a steady pace, that kept me learning new tricks throughout. It's the kind of game you just can't put down, and those are perfect mobile games.

Great work, fantastic

It's like Candy Crush meets Bejeweled :D

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